![]() * updated reference netdemo included for performance tests: id_perftest.File Size: 2.65 GB Quake 4 (Video Game) Review * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * no gauntlet spinup time, damage is immediate now * s_useOcclusion no longer cheat protected (can be changed by network clients now) * hud_showInput cvar (shows the input state to learn how to make particular moves) * hud_showSpeed cvar (shows current horizontal speed) * fix a crash in single player (sound related) * fix client prediction being irregular when connected to a TV repeater * fix network demos not setting the si_fps value properly * change network demo extension to include the protocol number * reworked the hit sounds / hit feedback propagation. * revert the projectile code to 1.4.0, not trying to predict projectiles anymore (the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)) * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max * horizontal speed fully maintained when crouch sliding and hitting a ramp (previous version had a little dip) ![]() * fix wallhugging on ramps (fix also makes ramps slightly faster) * player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect (client side)) Den Patch von Version 1.3.0 auf v1.4.2 findet ihr hier.
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